An interview, part of Nintendo’s ‘Ask the Developer’ series, answers the question of how Zelda became a first-time ...
Initially, Link was to be the protagonist in Echoes of Wisdom, Aonuma explained, but the developers realised that if he still had a sword and shield there would be no reason to use the copy and paste ...
The New York Times crossword puzzle can be tough! If you're stuck, we're here to help with a list of today's clues and answers.
Echoes of Wisdom', series producer Eiji Aonuma has confirmed both 2D and 3D games in the franchise have a future.
Echoes of Wisdom is a stunning top-down ode to some of the Legend of Zelda series' most iconic games - and it looks like even ...
When The Legend of Zelda series Producer Eiji Aonuma finally went hands-on with Grezzo’s work, he liked the dungeon-creation idea but was more intrigued by being able to “place items that can be ...
Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
The Legend of Zelda has taken players through the magical land of Hyrule for nearly four decades. It has broken nearly every ...
The Legend Of Zelda Echoes Of Wisdom is almost here, but it almost was created with a different game mechanic in ...
The key feature of The Legend of Zelda Echoes Of Wisdom are the "Echoes" themselves, and it was a struggle to balance them ...