Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this “concept involved copying various things during your adventure out on the game field, then bringing them back to ...
After the duology of Breath of the Wild and Tears of the Kingdom, The Legend of Zelda: Echoes of Wisdom finds a new way to ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
The Legend of Zelda has taken players through the magical land of Hyrule for nearly four decades. It has broken nearly every ...
As it turns out, one of Breath of the Wild's most famous shrines was a crucial reference when designing The Legend of Zelda: ...
An interview with the developers of Echoes of Wisdom has revealed that early versions of the game's dungeons almost took a ...
In parts 1 and 2 of this interview, the company reveals a number of tidbits about Echoes of Wisdom, including Grezzo as the ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
The key feature of The Legend of Zelda Echoes Of Wisdom are the "Echoes" themselves, and it was a struggle to balance them ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...
Echoes of Wisdom is a game of many firsts. It’s the first original Zelda title developed by remaster/remake studio Grezzo, ...