An interview, part of Nintendo’s ‘Ask the Developer’ series, answers the question of how Zelda became a first-time ...
Initially, Link was to be the protagonist in Echoes of Wisdom, Aonuma explained, but the developers realised that if he still had a sword and shield there would be no reason to use the copy and paste ...
Later in the Ask the Developer interview, Nintendo director Tomomi Sano said that this “concept involved copying various things during your adventure out on the game field, then bringing them back to ...
Nintendo is continuing its Ask the Developer series of published interviews with game development leads, this time on The ...
After the duology of Breath of the Wild and Tears of the Kingdom, The Legend of Zelda: Echoes of Wisdom finds a new way to ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
The Legend of Zelda has taken players through the magical land of Hyrule for nearly four decades. It has broken nearly every ...
As it turns out, one of Breath of the Wild's most famous shrines was a crucial reference when designing The Legend of Zelda: ...
An interview with the developers of Echoes of Wisdom has revealed that early versions of the game's dungeons almost took a ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
The key feature of The Legend of Zelda Echoes Of Wisdom are the "Echoes" themselves, and it was a struggle to balance them ...
It might not have a level editor of its own, but The Legend of Zelda: Echoes of Wisdom started with an idea that was a lot ...