An interview, part of Nintendo’s ‘Ask the Developer’ series, answers the question of how Zelda became a first-time ...
Initially, Link was to be the protagonist in Echoes of Wisdom, Aonuma explained, but the developers realised that if he still had a sword and shield there would be no reason to use the copy and paste ...
Nintendo should eventually return to the dungeon-making game idea it had during the development of The Legend of Zelda: ...
The New York Times crossword puzzle can be tough! If you're stuck, we're here to help with a list of today's clues and answers.
The Legend of Zelda: Echoes of Wisdom is another very unique game set in this storied franchise, not just because Princess ...
You probably haven't heard of Tomomi Sano before, but the Nintendo employee just broke a big barrier for The Legend of Zelda ...
Nintendo at one point toyed with the idea of letting players design their own dungeons in the new Zelda game.
The Legend of Zelda has taken players through the magical land of Hyrule for nearly four decades. It has broken nearly every ...
One of the key points raised during the interview is that Echoes of Wisdom was actually built around the idea of 'being ...
The Legend Of Zelda Echoes Of Wisdom is almost here, but it almost was created with a different game mechanic in ...
In a new interview, Nintendo reveals that 'The Legend of Zelda: Echoes of Wisdom' started as something much different, a ...
The key feature of The Legend of Zelda Echoes Of Wisdom are the "Echoes" themselves, and it was a struggle to balance them ...